A Design Student at Stanford
Evan Thomas Spiegel was born on June 4, 1990, in Los Angeles, the son of two lawyers, John W. Spiegel and Melissa Ann Thomas. He attended the Crossroads School in Santa Monica and, while still in high school, took design classes at the Otis College of Art and Design. The summer before college he studied at the ArtCenter College of Design in Pasadena. He also held an unpaid sales internship at Red Bull. By the time he arrived at Stanford University, he thought of himself less as an engineer than as a product designer, someone interested in how people feel when they use a thing.
At Stanford he studied product design, joined the Kappa Sigma fraternity, and worked a series of internships, including one at Intuit. He also tried a startup that failed. With a fraternity brother, Bobby Murphy, a mathematical and computational science student two years ahead of him, he worked on Future Freshman, a website meant to help high school students with college applications. It went nowhere, but it established the partnership that mattered. Murphy was the engineer. Spiegel was the designer and the one who pitched.
The idea that became Snapchat surfaced in the spring of 2011. By most accounts, including the documents from later litigation, another fraternity brother, Reggie Brown, brought Spiegel the notion of an app for sending photos that would disappear. Spiegel proposed an ephemeral messaging app as a project in a product design class that April. Brown and Spiegel then brought in Murphy, who could write the code, and the three built it over the following months.
By the Numbers
Evan Spiegel and Snap
$3BCash acquisition offer from Facebook that Snapchat declined in 2013
$17Price per share in Snap's March 2017 IPO
0Votes carried by the shares Snap sold to the public
$157.5MSettlement paid to co-founder Reggie Brown, disclosed in 2017
493MSnapchat daily active users in Q2 2026
$2,195Launch price of Snap's Specs AR glasses, September 2026
Picaboo
The first version launched on Apple's App Store on July 8, 2011, under the name Picaboo. The premise was simple: a user took a photo, chose how many seconds the recipient could look at it, and sent it. After that, the image vanished from the recipient's screen. Everything about the prevailing social web, from Facebook's timelines to Instagram's filtered feeds, assumed that posts were permanent and public. Picaboo assumed the opposite.
The partnership fractured almost immediately. Within months of the launch, Brown was pushed out of the company, a decision that would cost Spiegel and Murphy dearly later. In September 2011 they relaunched the app as Snapchat. They kept Brown's ghost mascot, and they focused on making the product work rather than on branding. Murphy, who was working as a software engineer at Revel Systems, used half his paycheck to cover the app's server bills until they could raise money.
Growth came from an audience that the rest of Silicon Valley was not designing for. High school students found that Snapchat let them talk to each other in a way that felt private and playful. There were no likes, no public follower counts, and no permanent record. The absence was the product. In the company's first blog post, in May 2012, Spiegel wrote that Snapchat was not about capturing the traditional Kodak moment but about communicating with the full range of human emotion, not just what looks pretty or perfect. He presented it as relief from the stress of a permanent online record, the frantic untagging of party photos before job interviews and the retouching of candid shots.
In 2012 Spiegel left Stanford shortly before completing his degree to run Snapchat full time. He later finished his remaining credits and graduated in 2018. By the end of 2012 the app had about a million daily active users.
The Teenage Network
Money followed usage. Lightspeed Venture Partners led a seed round of $485,000, and in February 2013 the company confirmed a $13.5 million Series A led by Benchmark at a valuation of roughly $60 million to $70 million. A $60 million Series B led by Institutional Venture Partners followed that June, and Michael Lynton, then head of Sony's American entertainment business, joined the board. A July 2013 report valued the company at about $860 million. In December 2013 it raised another $50 million from Coatue Management.
The speed of the valuation increases reflected something investors could see in the data. Snapchat was not just popular. It was used intensely, many times a day, by a young demographic that advertisers wanted and that older networks were beginning to lose. Snapchat had
network effects of an unusually tight kind: people used it with their closest friends, and once a friend group adopted it, the app became part of how that group communicated.
There was still no revenue. Spiegel treated that as acceptable for the moment. He wanted to understand how people used the product before deciding how to make money from it, and he resisted the pressure to put ads in the app before the experience was ready for them.
Saying No to Facebook
Mark Zuckerberg noticed. According to Spiegel's account to Forbes, Zuckerberg flew to Los Angeles to meet him at the end of 2012 and made it clear that Facebook was about to launch a nearly identical app. Spiegel later summarized the message of the meeting as a threat to crush Snapchat. Facebook released Poke in December 2012. It flopped, and Snapchat's usage kept climbing.
In the fall of 2013 Zuckerberg came back with an acquisition offer. The Wall Street Journal reported in November 2013 that
Facebook had offered $3 billion in cash, and Spiegel had turned it down. The tech writer Om Malik reported that Google had offered even more. Forbes estimated that Spiegel and Murphy each owned about a quarter of the company at the time, meaning each was walking away from roughly $750 million. The app had no revenue and was about two years old. One prominent venture capitalist told Forbes he could see the strategic value to Facebook but doubted the app was worth anything close to $3 billion.
There are very few people in the world who get to build a business like this. I think trading that for some short-term gain isn't very interesting.
— Evan Spiegel, Forbes, 2014
The decision was widely mocked at first. Forbes reported that Spiegel and Murphy had given their team copies of Sun Tzu's The Art of War, and the rejection fit a strategy of fighting on ground the larger rival could not easily occupy. Facebook had failed to copy Snapchat once. Spiegel was betting that the thing people liked about Snapchat, a private, ephemeral, camera-first way of talking to friends, was a culture Facebook could not simply buy and absorb. In 2014 Facebook paid about $19 billion for WhatsApp instead.
The independence Spiegel chose was expensive to sustain, and investors kept paying for it. Snapchat raised a $100 million Series D led by Kleiner Perkins and then a $485 million Series E led by the Chinese e-commerce giant Alibaba, with investors that included Tencent, Yahoo, and NBCUniversal. By 2016 private valuations had reached roughly $20 billion, and in May of that year the company raised about $1.8 billion more in a round led by Fidelity. Business Insider later reported that Google had discussed buying Snap for about $30 billion in early 2016. Once again, the company stayed independent.
Few founders would have said no. Spiegel was 23. The choice defined his reputation as a founder who would take enormous risk to keep control of what he was building, a trait that would shape everything from the company's governance to its product decisions.
Growing Up in Public
The year after the Facebook offer was the most difficult of Spiegel's early career. On December 31, 2013, hackers exploited a flaw in Snapchat's systems and published about 4.6 million usernames and phone numbers. In May 2014 the company settled Federal Trade Commission charges that it had misled users about how completely snaps disappeared and about its collection of users' contact and location data. Snapchat was not fined, but it agreed to independent privacy monitoring for twenty years. The settlement struck at the product's central promise.
The same month, Gawker published emails Spiegel had written to fraternity brothers at Stanford. They contained misogynistic and homophobic language and joked about getting women drunk. Spiegel issued a public apology in which he said he was mortified and embarrassed, that he had no excuse, and that the emails did not reflect who he was or his views toward women.
Then there was Reggie Brown. In February 2013 Brown had sued Spiegel and Murphy, arguing that he had come up with the idea, named the original company, and designed the mascot. Snapchat initially called the suit meritless and described Brown's role as closer to an internship. In September 2014 the company settled. The amount, $157.5 million, became public only in Snap's 2017 IPO filing. As part of the settlement, the company acknowledged Brown's contribution to the creation of Snapchat.
Each of these episodes was a lesson in the costs of moving fast with a small team. The privacy flaw, the overstated claims, and the unresolved co-founder dispute all came from the chaotic early months of a product that grew faster than the company around it.
Stories, Discover, and Lenses
While the company absorbed those blows, Spiegel shipped the features that turned Snapchat from a messaging novelty into a media platform. In October 2013 Snapchat introduced My Story, which let users string snaps into a sequence visible to all their friends for 24 hours. Stories changed the app's economics. By June 2014, snaps shared through Stories had overtaken private snaps as the most-used part of the service. Stories were still ephemeral, but they were broadcast, and broadcast media can carry advertising.
In January 2014 Spiegel explained the philosophy behind the product at the AXS Partner Summit. He argued that traditional social media defined a person as the sum of their published history and that Snapchat took a different view.
Snapchat says that we are not the sum of everything we have said or done or experienced or published. We are the result. We are who we are today, right now.
— Evan Spiegel, AXS Partner Summit keynote, 2014
A year later, in January 2015, Snapchat launched Discover, a section of the app where publishers including CNN, ESPN, and others created short, ad-supported editions formatted for vertical phone screens. Live Stories collected snaps from concerts, sports events, and news events into curated feeds. In September 2015 the company introduced Lenses, animated face filters built on technology from its acquisition of Looksery. They became one of Snapchat's signature features and the foundation of its augmented reality business, including sponsored lenses sold to advertisers.
Media partners followed. In September 2015 Snapchat signed a deal with the National Football League to run live stories from selected games, with both sides contributing content and selling ads. NBC brought Snapchat into its coverage of the 2016 Summer Olympics in Rio. In May 2016, 20th Century Fox paid to replace the app's entire set of lenses for a day with characters from X-Men: Apocalypse, an early sign that brands would pay to be part of the camera itself rather than merely appear next to content.
The pattern was distinctive. Where many social apps built around feeds of permanent posts and algorithmic ranking, Snapchat opened to the camera, not a feed, and treated friends' communication and publishers' media as separate spaces. The design was rooted in Spiegel's belief that the camera was becoming the primary way young people communicated.
A Camera Company
In September 2016 Spiegel renamed the company Snap Inc. and announced its first hardware product, Spectacles: $130 sunglasses with a built-in camera that recorded short circular videos and sent them to Snapchat. The company's new website stated its ambition plainly.
Snap Inc. is a camera company. We believe that reinventing the camera represents our greatest opportunity to improve the way people live and communicate.
— Snap Inc., company website, 2016
Spiegel told The Wall Street Journal that the company would take a slow approach to rolling them out, and Snap sold Spectacles at first through pop-up vending machines called Snapbots, which created lines and scarcity-driven buzz. The launch also signaled a broader strategic fear. Snapchat depended entirely on phones made by
Apple and Google's Android partners. Building its own camera hardware was a way to reduce that dependence over the long term.
By then the company had moved to Venice, California, and was helping to turn the area into what the press called Silicon Beach. In February 2017, shortly before the IPO, The New York Times reported that Snap had about 1,900 employees and had already changed the character of the neighborhood. It had also acquired Bitstrips, the maker of the personalized avatar app Bitmoji, for about $100 million, adding another expressive tool to the product.
The Nonvoting IPO
Snap went public on the New York Stock Exchange on March 2, 2017. It priced its shares at $17 the day before, raising $3.4 billion and valuing the company at about $24 billion. The stock opened at $24 and closed its first day up 44 percent. Spiegel, at 26, was among the youngest chief executives of a major public company.
The structure of the offering was as notable as the price. Snap sold the public only nonvoting shares, the first U.S. company to do so in an IPO. Spiegel and Murphy held about 45 percent of the equity and more than 70 percent of the voting power. Governance experts and index providers objected, and some major indexes later changed their rules to exclude companies without voting rights for public shareholders. Beyond the founders, the largest holders were the venture firms Benchmark and Lightspeed, with about 20 percent between them. Time called it the biggest U.S. tech listing since Facebook's in 2012, and the Los Angeles Times noted it was the largest IPO ever for a Los Angeles company. In November 2017 Tencent disclosed that it had bought a 12 percent nonvoting stake on the open market. Spiegel's view was that long-term control allowed the company to pursue ambitious projects without bowing to quarterly pressure. Critics saw it as removing any check on the founders.
The first earnings report, in May 2017, showed a quarterly loss of $2.2 billion, largely because of stock compensation tied to the IPO, and the shares fell more than 20 percent. In February 2017, Spiegel and Murphy had also pledged to donate up to 13 million shares over 15 to 20 years to arts, education, and youth causes, through what became the Snap Foundation.
Copied
The most serious threat to Snap came from the rival it had turned down. On August 2, 2016,
Instagram, owned by Facebook, launched Instagram Stories, a near-direct copy of Snapchat's format. Instagram already had a much larger user base, and many users found it easier to post Stories where their audience already was. Facebook later added similar features to WhatsApp and Facebook itself. Snap's user growth slowed sharply, a risk it acknowledged in its IPO filing.
Spiegel's response made things worse before it made them better. In late 2017 and early 2018 Snap rolled out a redesign that separated friends' content from media content and changed how Stories were arranged. Many users hated it, and about 1.2 million signed a petition asking the company to reverse it. Daily active users fell from 191 million in the first quarter of 2018 to 186 million by the end of the year.
Hardware disappointed too. Snap sold about 220,000 pairs of the first Spectacles and took a write-down of about $40 million on unsold inventory. A second version of Spectacles followed in April 2018 with a more modest rollout. The stock fell well below its IPO price. For a stretch in 2018 the company looked like a cautionary tale: a product pioneer that had invented a format, watched a larger competitor take it, and stumbled trying to respond.
The Rebuild
The turnaround started with engineering rather than with a new feature. Snapchat's Android app had long been slow and buggy compared with the iPhone version, a serious weakness in the markets outside the U.S. where most people used Android. In late 2017 Snap began rewriting the Android app from scratch, a project known internally as Mushroom. When it finished rolling out in the first quarter of 2019, the new app was 20 percent faster to open and substantially smaller. Daily users grew again, to 190 million in that quarter and 203 million by the next.
Growth came increasingly from outside North America, particularly India. Snap added new products, including Snap Map in 2017, which was built on the location-sharing app Zenly that Snap had acquired and let friends see one another on a map, Snap Kit in 2018, which let other apps plug into Snapchat's login, camera, and Bitmoji features, and Spotlight in November 2020, a TikTok-style feed of short public videos for which Snap initially paid creators $1 million a day. The pandemic accelerated usage and advertising. Snap's market capitalization passed $100 billion for the first time on February 22, 2021.
Then two blows arrived together. Apple's App Tracking Transparency changes, introduced in 2021, made it much harder for apps to track users across other apps and measure the results of direct-response advertising. On May 23, 2022, Spiegel warned employees that the economic environment had deteriorated faster than expected, and Snap's stock fell 43 percent the next day, its worst day ever, dragging down other ad-dependent companies. In August 2022 Snap cut about 20 percent of its roughly 6,400 employees and ended its original scripted shows. It also launched Snapchat+, a paid subscription, in June 2022, the start of an effort to reduce its dependence on advertising.
Specs and the Second Act
The years after 2022 were a long grind to rebuild the advertising business and control costs. Snap cut another 10 percent of its workforce in February 2024. In April 2026, Spiegel announced cuts of about 1,000 employees, roughly 16 percent of full-time staff, plus more than 300 open roles, citing a need to move faster and more efficiently and pointing to AI tools that let small teams do more. The company said the changes would reduce its annual cost base by more than $500 million.
By the second quarter of 2026, Snapchat had 493 million daily active users and 971 million monthly users, according to the company. Quarterly revenue rose 19 percent year over year to about $1.6 billion. Subscriptions and other non-advertising revenue, driven by Snapchat+, paid Memories storage, and a Lens+ tier, grew 85 percent to $316 million. The company remained unprofitable on a net basis, though its adjusted operating results and cash flow had improved. Its user growth was concentrated outside North America, where daily users had declined.
The biggest bet was hardware again. After years of Spectacles iterations, Snap launched Specs, standalone augmented reality glasses, at an event in Los Angeles on September 16, 2026. They were priced at $2,195. Spiegel presented them as a wearable computer rather than simple camera glasses, and the company framed the product as the culmination of more than a decade of work. The launch came with an AI assistant called SPECS Intelligence, an optional charging case with cellular service sold through Verizon, and business partnerships with Salesforce, Amazon Web Services, and NVIDIA. Snap also said the glasses would not use facial recognition. It opened a store in a Los Angeles mall where people could try them, starting October 1. Early reviews were mixed, praising the technology while questioning the price. Whether Specs becomes a platform or another expensive experiment will shape how Spiegel's second decade as chief executive is judged.
The Founder's Ledger
Spiegel has spent his entire adult career running one company. Time named him one of the 100 most influential people in the world in 2014 and 2017, and Forbes identified him as the world's youngest billionaire in 2015. His fortune has swung with Snap's stock: Forbes ranked him 55th on its Forbes 400 in 2021 with $13.8 billion, and estimated his net worth at about $2.5 billion in August 2025. He joined the board of the investment firm KKR in 2021 and the board of the Gagosian gallery in 2022, and he sits on the board of the Berggruen Institute, a think tank focused on governance and philosophy. He has given $20 million to Stockton Scholars, a scholarship program in California, and at Otis College of Art and Design's 2022 commencement he announced that he and his wife, Miranda Kerr, would pay off the graduating class's student debt.
The company's record also includes persistent criticism. Parents, advocacy groups, and regulators have raised concerns about the use of Snapchat by predators and drug dealers to reach young people, and the company has faced lawsuits and government scrutiny over child safety. In 2024 Snap paid $15 million to settle a California Civil Rights Department lawsuit alleging discrimination against female employees in pay and promotion, failure to prevent harassment, and retaliation.
Spiegel's legacy so far is unusual. He invented formats that the whole industry copied: disappearing messages, Stories, vertical short-form media, and face lenses. His company has often failed to capture the full value of those inventions, largely because larger rivals could copy them and distribute them to bigger audiences. He has kept control throughout, which has let Snap make long, expensive bets that a more conventionally governed company might have abandoned. The next few years will determine whether that control was his greatest advantage or its most costly constraint.