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Portrait of Herman Fisher

Herman Fisher

Co-founder of the Fisher-Price Toy Company, which became the world's largest preschool toymaker.

By Updated 1 source

Who is Herman Fisher?

In 1930 he co-founded Fisher-Price in East Aurora, New York, making action pull toys of pine with lithographed labels and testing prototypes on toddlers. His name went on roughly 5,000 toys.

Category
Founder
Industry
Consumer Goods
Born
1800s

Part IThe Story

The children came in from the neighborhood and went down onto the rug. This was East Aurora, New York, a village of wooden houses twenty miles southeast of Buffalo, sometime in the early 1930s. The living room belonged to a man named Herman Fisher, who did not get down on the floor with them. He sat and watched. Toddlers bent over painted wooden ducks whose beaks opened and quacked when the string was pulled. Others lay on their bellies beside a musical monkey. When a toy lost them, Fisher picked it up and something else appeared on the rug. A two-year-old's withdrawn attention is about as clean a verdict as commerce ever offers. Fisher took notes. As Investor's Business Daily put it, decades later, with the dryness the scene deserves: Fisher wasn't playing games.
On other evenings he went out. He walked the village with a bag of prototypes and knocked on doors. He asked to be let into the dining rooms of families with small children. He set the toys on the floor and, by one account, watched silently as the children dragged them, rolled them, and yanked their strings. If a toy held them, he wrote it down. If it didn't, he packed it up and carried it back to the workshop to be fixed. A grown man in a good coat, kneeling in a stranger's dining room in the worst economy in American history, studying the pull-string habits of other people's toddlers. It looks like eccentricity. It was the most rigorous product research anyone in his industry was doing, and it was also, almost exactly, the only job Herman Fisher had ever really known: going door to door with a case of samples and watching to see what people did when they held them.
His name is on roughly 5,000 different toys. It has been on cribs, high chairs, bassinets, camcorders, eyeglasses, footwear, Nintendo cartridges, and cabanas on Royal Caribbean cruise ships. It appears in more American nurseries than almost any other surname. And almost nobody who says it aloud knows who he was. Doug Gelbert gave a whole book to this condition, Branded! Names So Famous the People Have Been Forgotten, and Fisher belongs in it. His name became the most trusted word in early childhood. Then it went on working, for owners he never met, under standards he never wrote, in decades he did not live to see.
The piece that follows keeps returning to that living room floor. The floor was where Fisher's judgment was formed. It was also where his judgment could still be checked, by children too young to be polite about it, for as long as he was in the room.
By the Numbers

The House That Herm Built

16Toys in the debut 1931 line, the Sixteen Hopefuls
$3,000First annual profit (1936), handed to employees in silver dollars
5M+Snoopy Sniffers sold across roughly four decades in the line
$26MAnnual revenue by 1966, up from $116,000 in 1932
67.4%Fisher's voting stake when Quaker Oats bought the company in 1969
$1BPrice Mattel paid for Fisher-Price in 1993
~5,000Distinct toys produced under the Fisher-Price name since 1930

A Fuller Brush Man in the Box Business

Unionville, Pennsylvania, is in Centre County, the limestone-and-ridge country around State College, and Herman Guy Fisher was born there on November 2, 1898. His father, Ellwood, was forty-two when the boy was born. Ellwood died in 1903, so the son had a father for four or five years. His mother, Mary Zimmerman Fisher, was a schoolteacher. That fact almost never appears in the corporate retellings, and it matters more than nearly anything else in this story, because thirty years later she would hand her son the phrase that defined his company.
He went to school in Unionville and then Bellefonte, finishing at Bellefonte's high school in 1917. He enrolled at Penn State, where the record of how he paid for it reads like a census of American wage work: Fuller brushes door to door, a clothing store, a steel mill, a movie theater. He worked on the yearbook. He also worked on Froth, the campus comedy magazine. A future toy magnate apprenticing at a humor rag is the sort of detail a novelist would cut for being too neat. He joined Sigma Pi. He did ROTC, took basic training at Plattsburgh, New York, and was admitted to Scabbard & Blade, the military honor society. He graduated in 1921 with a degree in commerce and finance, a phrase that tells you exactly what he thought college was for.
The next few years show no particular sense of direction. He took a course in surety bonds in New York City. The course got him a job with a bond company in Rochester. Bonds are a business of promises: you pay a little now so that someone else will be made whole if you fail. It is not obviously a business with play value.
In 1926 he moved closer to the thing he would become. He left the bond company to be sales promotion and advertising manager at the Alderman-Fairchild Company of Rochester. Harry O. Alderman and Elmer E. Fairchild had founded the firm in 1900 to make paper boxes and novelties. Fairchild held patents in the paper trade. When the box market sagged, the partners did something clever and unsentimental. They turned their color-lithography presses, built to print cheerful labels on boxes, onto board games and paper-litho-on-wood toys. As early as 1922 they were selling games under the name All-Fair. One of them was an Auto Race Game whose little metal cars were embossed FORD, MAXWELL, DODGE, PAIGE, BUICK, and SAXON. In 1926 All-Fair spun off as its own company and moved to Churchville, New York, and Fisher went with it as vice president and general manager.
The locals in Churchville called it "the Box Company." Fisher learned the toy business there, and three things from those years would follow him to East Aurora.
The first was technique. A lithographed paper label glued to wood was the cheapest way to make a block of pine look like a duck, and it would become the visual signature of every early Fisher-Price toy.
The second was a person: Jesse Brice, All-Fair's supervisor and toy designer, a Churchville High graduate, licensed pilot, and accomplished musician, eight years younger than Fisher.
The third was a sentence. All-Fair's slogan was Our work is child's play. Fisher took it with him when he left, and it became the Fisher-Price slogan, and as far as anyone has recorded, nobody at the Box Company objected.
He left because he tried to buy the place and couldn't. With a group of investors, Fisher made an offer for All-Fair, and the owners declined. That is the hinge of his life, and it is a failed acquisition. The company that would become the largest preschool toymaker in the world exists because a general manager in Churchville could not close a deal in 1930 and decided, rather than keep running someone else's firm, to go and start his own.

The Mayor Was Shopping for a Factory

Herman Fisher went looking for a town. Irving Price was looking for a company.
Price was born in Worcester, Massachusetts, on September 21, 1884, and made his career at F.W. Woolworth, rising to Eastern District Manager. He retired from Woolworth at thirty-six, early enough that "retired" sounds like the wrong word. He settled in East Aurora and threw himself into civic life: the school board, then, in 1928, the job of attracting new industry to the village, and eventually the mayor's office.
Price was a man who had spent his career deciding what went on the shelves of five-and-dimes. He knew what sold, how to present it, and who to get it to. In 1930, with the Depression taking hold, he wanted payrolls for his village. Fisher wanted a factory, a backer, and a place to put both.
East Aurora had a particular character. In 1895 Elbert Hubbard had founded the Roycroft community there, an Arts and Crafts colony of printers, bookbinders, furniture makers, and coppersmiths. By 1930 the village had absorbed a habit of making beautiful useful things by hand. According to the toy historians who reconstructed Jesse Brice's life, it was Elbert Hubbard II, the founder's son, who encouraged Fisher to come to East Aurora, where he could, in their words, "relish the Roycroft Arts & Crafts community." Two All-Fair colleagues came with him, Russell and Stella Frew. Fisher then asked Jesse Brice to follow, and Brice did.
Margaret Evans Price brought a different kind of capital. She was born in Chicago on March 20, 1888, into the Evans family of New York, which for a time held an effective monopoly on building materials in that city. She was a cousin of Charles Evans Hughes, the former governor who in 1930 became Chief Justice of the United States. She spent her early childhood in Nova Scotia and moved to Boston at nine. She studied at the Massachusetts Normal Art School, spent six months in Paris, Ireland, Wales, and Holland, and returned to study portraiture under Joseph DeCamp and design under Vesper George. In 1908 she moved to New York and freelanced for Harper and Brothers and Rand McNally. On February 23, 1909, she married Irving Price. Three children followed, and moves to Rochester and Cleveland, and finally East Aurora in 1920.
In 1925 she painted two murals for the new East Aurora Theater and titled them Imagination and Memory. If you were inventing a toymaker's wife you would not dare.
Helen M. Schelle came from the retail end. Born in 1893, she had run the Penny Walker Toy Shop in Binghamton. She knew, from standing behind a counter, which toys parents picked up and put back down, and which ones they carried to the register. In some accounts she simply "managed the company." Mattel's own ninetieth-anniversary history describes how Fisher "joined forces with Irving Price and Helen Schelle," and then adds a parenthetical that is half tribute and half confession: "the Schelle is silent, but we all know she was there!"
It is a joke, and it is also the company's naming history in one line. Four people founded the firm. Two of their surnames went on the sign. Margaret Evans Price shared her husband's half of the name. Helen Schelle got none of it.
Even the founding date wobbles. Wikipedia gives June 19, 1930. The Brice family history gives September 9. A toy gallery's account says operations began October 1. Fisher-Price, depending on which archive you trust, has three birthdays. The money wobbles too. The common figure is $100,000 in starting capital, raised with the mayor's help. Gelbert puts the sum at $71,600, gathered from local businessmen and from the company's own workers. A Penn State biographer adds the crucial mechanism: the founders "enticed workers with promises of shares in future profits." In 1930, with idle men all over Erie County, Fisher-Price paid part of its first wages in the future.
The factory was a small frame-and-concrete-block building at 70 Church Street, on a quiet residential street. It had been a private home, then a copper shop, then a blacksmith's. The new owners paid $5,000 for it. The town historian, Robert Goller, later noted the lineage: the copper shop had produced copper for the Roycrofters. For more than twenty years that one building held both the toy manufacturing and the business offices.
The division of labor was clear from the start. Fisher refined the toys, Price ran the numbers and found the money, Margaret Price turned prototypes into characters, and Helen Schelle knew the shop floor of retail. One account puts it neatly: while Fisher refined the game, the Prices built the structure that made it a company.

Sixteen Hopefuls

In February 1931, three of the four founders took sixteen wooden toys to the American International Toy Fair in New York. They called the line the Sixteen Hopefuls. It was an apt name for a debut catalog in the second winter of the Depression: earnest, a little self-deprecating, and committed to nothing beyond the hope.
The toys were made of ponderosa pine, chosen because it resisted splintering, joined with heavy steel parts and dressed in bright lithographed labels, the old All-Fair trick. Many were drawn from characters in Margaret Price's children's books. Every one of them did something. Dr. Doodle and Granny Doodle were wooden ducks that opened their beaks and quacked when pulled. Tails wagged. Heads bobbed. The first catalog stated the theory behind it in a single breathless sentence that still reads like a manifesto:
"Children love best the gay, cheerful, friendly toys with amusing action, toys that do something new and surprising and funny!"
The same catalog stated the rules: Fisher-Price toys should have "intrinsic play value, ingenuity, strong construction, good value for the money and action." Fisher, Price, and Schelle are jointly credited with this creed. It became the company's operating code for four decades, and it is worth reading slowly. Notice what is missing: beauty, education, novelty for its own sake, and price as a selling point. "Good value for the money" is a different idea from cheap. Nearly every clause is about durability and use, and the thing the creed asks for most is action. The toy has to perform, the way a salesman performs at the door.
The Hopefuls sold. Dr. Doodle was the first Fisher-Price toy ever sold. On March 11, 1931, on what the company's history remembers as a cold, snowy day, the first shipment left East Aurora for R.H. Macy's in New York City. In 1933, Harrods of London became the first international buyer.
The money was another matter. The company lost money in each of its first four years and burned through roughly two-thirds of its capital doing it. Revenue in 1932 was $116,000. Toys, as Gelbert observes, were "the most frivolous of luxuries" for millions of Americans that year. Fisher and his partners were trying to sell frivolity on the grounds that it would last.
The original Fisher-Price factory had produced copper for Roycrofters so the community already had a history of simple, creative manufacturing. The times were right for a simple pull-toy. Indeed, a 95-year old lady who works at the museum recalls going to pick up toy pieces to assemble at home and bring back for a little extra money.
— Robert Goller, East Aurora town historian, to the Observer (2020)
That last image deserves a moment. Women collected toy parts from Church Street, carried them home, assembled them at kitchen tables, and walked them back for a little cash. It was cottage industry inside an industrial company. It also means Fisher-Price was, from its first season, woven into the household economy of the village whose children it was studying.
I spent some time in the archives looking for Herman Fisher and kept running into other men with the same name. One of them lived at 6 Leszno Street in Warsaw. He had been a prompter and stage manager in the Yiddish theater and was a former president of the Yiddish Artists Union in Poland. In 1932 the union wrote a string of certificates on his behalf. In June, they confirmed he had been unemployed "for a long period of time and is in a dire financial situation," to support a fee waiver for his son's flying course. In August, they explained that the Jewish Folk Theatre where he had worked had been liquidated. On September 13, 1932, they certified that he and his wife, Liza, were "both without work for a long period of time." Eleven days later, on September 24, 1932, the Pennsylvania-born Herman Fisher married Suzanne Edwina Greist.
The two men had nothing to do with each other. But according to one theater chronicler, the Warsaw Fisher's surname came from his grandfather and father, who traded in fish. The word "fisher" itself is an archaic term for a man who fishes. A name, at bottom, is a record of what somebody's family once did for a living. One Herman Fisher spent 1932 proving to courts and insurers that the world had stopped paying him for his work. The other spent it betting that a frightened country would still pay for a quacking duck.

The Floor Is the Laboratory

Herman and Suzanne Fisher had three children: Susan, Rachel, and John Burgis. The children became research subjects almost at once. Fisher studied them and their friends while they played, looking for whatever made a child keep hold of a thing. One of them, Rachel Fisher Renkert, born in 1938, grew up to become a Fisher-Price executive, which is perhaps the most complete review a research subject can give.
This was the method, and it never changed: watch the child, not the parent. Don't ask. Watch. The parent buys the toy, but only the child can tell you whether the toy is good, and the child tells you only by keeping it or dropping it. Fisher understood something that whole industries have since forgotten and then paid consultants to relearn. Stated preference is cheap. Revealed preference is the only data that counts, and the rug in his living room was a revealed-preference laboratory with a sample of whoever lived nearby.
In 1934 the method produced a category. Fisher developed a 20-piece wooden block set as part of a group of developmental toys, and the corporate record says he "enlisted his mother to help design the original line." Mary Fisher, the schoolteacher who had raised him without a husband since 1903, suggested what to call it: Preschool Toys. The industry credits Herman with coining the term "preschool toys." The more precise credit belongs to a widowed Pennsylvania teacher in her seventies, naming a box of blocks after the years she knew better than anyone, the years before school, which her son's company would occupy for the next ninety years. The name is still in use.
The method grew up as the company did. In the 1960s, according to Gelbert, Fisher-Price built a nursery school so it could watch children play, and those observations helped make it the largest preschool toymaker in America. That nursery school has a descendant, the Fisher-Price Play Lab in East Aurora. Children ages three to five come for six weeks at a time to what a company marketer described as "kind of like a preschool program, but they're actually toy testers." The current mayor of East Aurora says the company still invites local children for "toy testing and marketing." A recent press tour of the Lab featured a huge treehouse and eye-tracking goggles.
The goggles are the newest version of a man sitting very still in his own living room and watching where a toddler looks.

Silver Dollars and the Mouse

In 1935 Fisher signed the deal that, in hindsight, created a model the whole industry still runs on. Fisher-Price became the first toymaker licensed to make toys based on Walt Disney's characters. There is a 1935 Fisher-Price Mickey. The best seller turned out to be Donald Duck, who outsold Mickey Mouse. The company that started with quacking wooden ducks found its first licensing hit in a cartoon duck. Fisher seems to have accepted the result without arguing, because the market had spoken and the floor did not lie.
The license mattered in two ways. It put the company in front of people who had never heard of East Aurora. And it showed that a character a child already loved from the screen made a pine block worth more. Collectors still pay a premium for Fisher-Price toys with comic characters on them: Disney, Popeye. But Fisher kept the license subordinate to the creed. A Disney toy still had to do something. Pluto still had to pop up.
Pop-Up Pluto is how the company finally made money. In 1936, Fisher-Price earned its first profit: $3,000. In the depths of the Depression, after four years of losses, Herman Fisher did something odd with it. He paid it out to his employees in silver dollars.
The company's own explanation is that he did it "to demonstrate to shop keepers how good business is good for the whole community." That account is careful about the audience, and the audience was the shopkeepers. The heavy coins were meant to leave the factory in workers' pockets and turn up on counters in East Aurora's stores, so every merchant on Main Street could feel the toy company's success with his own hands. It was a profit-sharing plan and a public-relations campaign in one gesture. It also paid off, at least symbolically, the promise of "shares in future profits" that had drawn the first workers to Church Street in 1930.
It is the best thing he ever did, and it lasted. Today, Fisher-Price employees who reach twenty years of service still receive one of the original profit-sharing silver dollars. Ninety years after that first $3,000, some of the coins are still being handed out.
Then came the dog. In 1938 Fisher-Price introduced Snoopy Sniffer, a loose-jointed, floppy-eared wooden pull toy whose feet moved and whose spring tail wagged, and who woofed when you pulled him. He was the toy sensation of the year. He stayed in the line for more than four decades and sold more than five million units. Jesse Brice, now Superintendent of Factory Production, was deeply involved in his development: the drafting, tooling, and engineering of a dog that could take a thousand rides over a hardwood floor and keep wagging.
By the end of the 1930s, Fisher-Price was making more than two million action toys a year on annual sales of $1.6 million. In 1938 Fisher was also president of the Toy Manufacturers Association. With the industry in his hands for a term, the cause he chose was its numbers: he led the campaign to establish the association's statistical committee. The man who built a company on watching children wanted his whole trade to stop guessing.

If the War Requires Our Entire Plant

Just over a decade in, the company stopped making toys.
From 1942 to 1946, Fisher-Price turned its pine and steel and its home-assembly habits to war. The plant made parts for Corsair aircraft, ship fenders, medical supply crates, ammunition chests, cots, and bomb crates for the troops. Fisher put it with the plainness of a man who had already decided:
If the war requires our entire plant, we will suspend toy-making for the duration.
— Herman Fisher, on converting the Fisher-Price plant during World War II
The sentence is notable for the word entire. He did not hedge with "a portion of capacity" or "consistent with our obligations." He offered the whole thing.
What he did next was less heroic and, for a businessman, more telling. A toy company with no toys has no reason to be remembered, and four years is a long time in a buyer's memory. So Fisher wrote letters. He sent fun letters to retailers through the war years, keeping the department-store buyers who had stocked Snoopy Sniffer entertained and engaged with a supplier that had nothing to ship. The company's history says the retailers "stayed satisfied." When toys came back, the shelf space was waiting. The toys that did trickle out between 1943 and 1946 were made from scrap wood, with metal parts painted instead of plated. They were improvised and austere, and collectors can date them by those compromises.
Buffalo during those years was full of men building, and testing, the war's machinery. A few miles from East Aurora, a Tonawanda-born Curtiss-Wright test pilot named Herbert O. Fisher, no relation, flew 2,498 P-40 Warhawks off the production line. One profile said of him: "Herbert O. Fisher is one of those people who generally went unnoticed. That is until he climbed into the cockpit of an airplane." Western New York in the 1940s produced a lot of men named Fisher who were easy to overlook until you saw them working.

The Superintendent's Tools

Jesse Brice resigned from Fisher-Price in 1947.
He had been there from the beginning. He had left Churchville when Herm asked him to, run factory production for seventeen years, and helped make Snoopy Sniffer. Along the way, he designed toys on his own time as a hobby and helped support his extended family through the Depression. After he left he worked for Beck's Beer, then looked into buying a hotel near his hometown of Bergen, New York. In 1949 he came back to the only trade he had really practiced and started Brice Toy & Novelty, Inc. It was located first in Colden, where raw lumber came in and finished toys went out, and later at 196 Pennsylvania Avenue, in East Aurora. That is to say, in Fisher-Price's village.
Brice made what he knew how to make: wooden pull toys, lithographed and charming, very much like All-Fair's and Fisher-Price's. He showed the line at the New York Toy Fair: ten SKUs in 1951, twelve in 1952, eighteen in 1953. He had a license his old boss didn't have. Brice was believed to be the only American toymaker with legal rights to Warner Brothers characters for wooden pull toys, so his line was full of Bugs Bunny, Porky Pig, Daffy Duck, and Elmer Fudd. Herm had the Disney duck. Jesse had the Warner duck.
In September 1953, Brice sold the company to its treasurer, Albert Wallenwein, son of the builder of the locally famous Wallenwein's Tavern. Wallenwein renamed it the East Aurora Toy Corporation and kept making the same toys. It didn't last. The company closed in the mid-1950s.
Here the record changes tone. The Antique Toy Collectors of America and the Brice family history both say the same thing, and both say it carefully. Supposedly, Herman Fisher bought up all of East Aurora Toy's tools and materials so that no one else could compete. It is said that Herm bought them to prevent it.
Neither account offers documents. I can't verify the purchase beyond those two cautious reports, and I won't pretend to. But the story survived in the toy-collecting world and in Brice's own family's account of his life, which is a kind of evidence about what people believed of Fisher. The man who paid his first profit to his workers in silver dollars, to show shopkeepers that good business is good for everyone, was also said to have bought a dead competitor's lathes so that nobody else could pick them up. The competitor's founder was his own former production chief, a man who had followed him from Churchville and who lived in the same small village.
Both stories can be true. Generosity inside your walls and ruthlessness at them have long been the same temperament. Communities with one big employer usually learn this sooner or later. The employer's benevolence is real, and so is its insistence on being the only employer.

Plastic, Suburbs, and a Very Small Family

The company's center of gravity changed in the 1950s, and Fisher, who had built everything on pine, was quick to change with it.
Fisher-Price saw that plastic could hold color and decoration longer than wood or metal, and that lithographed paper labels would eventually peel under a toddler's thumb. The company's accounts disagree on the year. Gelbert says plastic replaced pine blocks in 1949 to keep up with demand. The Fisher biographies say the first use came in 1950, in the wings of a toy called Queen Buzzy Bee. Either way, Fisher-Price was among the first toymakers to use the new material. By the end of the decade it had 39 toys with plastic parts, and more than half its line was made at least partly of plastic. By the 1960s, plastic was the main material.
The creed held. Plastic was adopted because it served "strong construction" and "good value." Brighter colors that lasted were a durability argument. Fisher wasn't trading his principles for a new material. He was using a new material to keep his principles intact under heavier use, and postwar American use was very heavy.
The baby boom and the suburbs arrived together, and Fisher met them with distribution. Harvard Business School's later study of twentieth-century American business leaders credits his growth to "discount mass marketing" aimed at suburban families. He also created "National Baby Week" in the 1950s, inventing a holiday for the market he served. Revenues rose sharply. They reached more than $26 million in 1966.
Then came the line that outlived the creed's own wood. In 1959 Fisher-Price introduced the Play Family, peg-shaped little wooden figures with round heads, made to sit in vehicles and houses and on farms. The idea, as Gelbert puts it, was to make "play people" an integral part of the toy, which multiplied its play value: a bus is a bus, but a bus full of people is a story. The Safety School Bus became one of the most popular toys in the industry. The Family Farm and the schoolhouse followed, and the Family House became one of the most popular Little People playsets of all. In 1962 came the Chatter Telephone, with eyes that rolled when it was pulled along.
The prices stayed honest. In the 1964 Sears Christmas catalog, Wobbles, a dog with four wobbly wheels, a bobbing spring tail, a turning wooden head, and rocking plastic ears, cost $2.35. One collector, remembering his first birthday in 1967, recalls getting Wobbles from an uncle, Cry Baby Bear from the neighbors on one side, and the Chatter Telephone from the neighbors on the other. That one living room had three Fisher-Price toys from three different households, and in suburban America in the late sixties this was unremarkable.
I don't think much has changed in the past 90 years. People call it a Norman Rockwell-type village.
— Peter Mercurio, mayor of East Aurora, to the Observer (2020)
Not every account of the decade is so warm. One biographical database states that by the 1960s "the company's sales plummeted as its toys came to be seen as outdated and old-fashioned." That fits poorly with the revenue figures, which show growth to $26 million by 1966. The truth is probably somewhere in the gap between the two. By the late 1960s the toy aisle was moving toward television and spectacle, and a company whose founder still talked about "intrinsic play value" might easily look, to a younger buyer, like a company of wooden ducks. Fisher-Price didn't advertise its products on television until 1976, seven years after the founder sold it.

Two Fishers Sell in 1969

The founders aged out one at a time. Helen Schelle retired in 1957. Irving Price stayed on as chairman of the board into the mid-1960s, by most accounts until he was about eighty. In 1966 Herman Fisher gave up the presidency. His successor was Henry Coords, recruited from Western Electric, the manufacturing arm of AT&T. Fisher took the chairmanship. For the first time the company was run day to day by a man who had never sold Fuller brushes, never worked at the Box Company, and never watched Fisher's children on the living room rug.
Suzanne Fisher died in 1968. He later married Elizabeth Abbott.
In 1969, the Quaker Oats Company bought Fisher-Price. Fisher held 67.4 percent of the voting stock and 14.1 percent of the nonvoting stock, which made the sale effectively his decision. Quaker paid $122 a share for his stake. It paid the same $122 a share for every other outstanding share. Gelbert's figure for the total is $50 million.
That equal price is easy to skim past and worth noticing. The controlling shareholder of a family-founded company, at the moment he could have taken a premium for control, took exactly what every other holder got. The workers who had been promised "shares in future profits" in 1930, and their heirs, sold at the founder's price.
The same year, in February 1969, a hundred miles of upstate geography and a whole world of temperament away, another Fisher sold another company. Avery Fisher, a Brooklyn-born former book designer and amateur violinist, had built Fisher Radio into the brand audiophiles called the "Rolls-Royce of sound equipment." He sold it to Emerson for somewhere between $31 million and $37 million in stock, depending on the account, as the audio market turned toward mass merchandising. The two men were unrelated. They built in opposite directions: Avery made premium components for connoisseurs, Herman made $2.35 dogs for everyone. Yet both handed their surnames to larger corporations in the same year, both while still alive, and both watched those names go on working without them.
Avery Fisher put his money into music. In 1973 New York's Philharmonic Hall at Lincoln Center became Avery Fisher Hall. In 2015 it was renamed for David Geffen.

What the Name Carries

Herman Fisher died in Buffalo on September 26, 1975. He was seventy-six. Two days later the New York Times ran his obituary: "Herman G. Fisher Is Dead at 76; Was President of Toy Company." The headline gives him only a title and a category. Irving Price died fourteen months later, on November 23, 1976. Margaret Evans Price had died in 1973, Helen Schelle would live until 1984. That year, 1975, the Aurora Historical Society bought the 1825 Millard Fillmore honeymoon cottage that the Prices had moved to 24 Shearer Avenue and fitted with a studio wing for Margaret, and restored it to its original appearance. It is now a National Historic Landmark. Irving Price's own former house came within a vote of being demolished for a parking lot. On May 1, 2014, the village trustees granted it landmark status.
The company kept the name and went through owners like a toy goes through children. Quaker Oats had it from 1969 until 1991. In April 1990, citing struggling sales and competition, Quaker announced it would spin Fisher-Price off, and in June 1991 the company began trading on the New York Stock Exchange as FP. That independence lasted two years. On August 20, 1993, Mattel agreed to buy Fisher-Price for $1 billion, and the deal closed that November. In 1997 Mattel decided that all of its preschool products, including toys Herman Fisher never saw, made in factories he never visited, would carry the Fisher-Price name. The name had become a guarantee that could be applied to things the founder never touched.
The name went onto Nintendo cartridges. A reviewer of one, Perfect Fit, complained that "some parents may find the overly abundant use of Fisher-Price products obnoxious." It went onto a PXL-2000 camcorder and a stationary Smart Cycle that connected to a television. It went onto licenses from SpongeBob to Jurassic World. And it went onto infant gear: soothers, bassinets, sleepers.
On August 2, 2007, Fisher-Price recalled nearly a million toys, Dora the Explorer and Sesame Street among them, because they might be coated in lead paint. In 2009, the company introduced the Rock 'n Play, a sleeper that held an infant at an incline. Years before it was designed, the American Academy of Pediatrics' Back to Sleep campaign had advised that babies should not sleep for long periods in inclined devices. The Washington Post later reported that the product was brought to market without medical advice from more than one pediatric specialist and without real-world safety testing, and that the company kept selling it for years after the first deaths were reported. On April 12, 2019, Fisher-Price recalled all 4.7 million Rock 'n Plays. More than thirty infants had died in them. In January 2023 the recall was announced again, after at least eight more deaths following the original recall.
It is not fair to lay a product designed thirty-four years after his death at Herman Fisher's door. He never saw it. That is exactly the point, and it is also the hardest fact in this story. The company that began with a man watching children on a living room floor, refusing to trust what anyone said about a toy until he had seen a child use it, ended up selling a product it had not properly tested, with the founder's name on the box.
Even his name has started to drift. A 2024 memoirist, writing lovingly about his own childhood toys, says that "Irving Fisher was still running the company" in 1967, merging the two founders into one person. Mattel's own social-media account says that "Herman Fisher first started making toys in 1920," a decade before the company existed. These aren't malicious errors. They are what happens to a name once it has been used often enough.
The founders focused on creating toys that appeal to the imagination because play is how kids grow, learn and develop. Ninety years later, this philosophy lives on.
— Chuck Scothon, senior vice president of Fisher-Price, Mattel (2020)
The Toy Industry Association inducted Herman Fisher into its Hall of Fame in 1985, ten years after he died.
He left one memorial that he chose himself. At Penn State, where a boy from Unionville once paid his tuition with Fuller brushes and wrote jokes for Froth, there is a small paved space between the Kern and Chambers buildings called Fisher Plaza. He gave the money for it and stated its purpose in a single sentence, with no mention of toys, children, or the company that carried his name. He wanted "to provide an area of beauty for his alma mater where all could pause to rest, reflect, or just watch the flowers grow."

Part IIThe Playbook

What follows is an attempt to extract the operating logic from Herman Fisher's four decades in East Aurora. Some of these principles are visible in single decisions, like the silver dollars and the equal-price sale. Others only show up as patterns across years: the floor-level research, the slowness to chase fashion, the willingness to swap materials while keeping the standards. A few are warnings, drawn from what happened to his name after he could no longer stand behind it.
F

The Fisher Timeline

Key decisions from the Box Company to the Hall of Fame.
1926
Joins Alderman-Fairchild; becomes VP and general manager of the All-Fair spinoff in Churchville.
1930
Fails to buy All-Fair; co-founds Fisher-Price in East Aurora with Irving Price, Margaret Evans Price, and Helen Schelle.
1931
Sixteen Hopefuls debut at Toy Fair; first shipment to Macy's on March 11.
1934
Preschool Toys block line, named at his mother's suggestion.
1935
First toymaker licensed for Disney characters.
1936
First profit, $3,000, paid to employees in silver dollars.
1938
Snoopy Sniffer launches; Fisher leads TMA statistical committee campaign.
1942
Plant converts to war production through 1946.
1950
Plastic enters the line via Queen Buzzy Bee's wings.
1959
Play Family (later Little People) introduced.
1966
Steps down as president; revenue exceeds $26 million.
1969
Sells to Quaker Oats at $122 per share, same as all holders.
1975
Dies in Buffalo, September 26.
1985
Inducted into the Toy Industry Hall of Fame.
Principle 1

Watch the user, not the buyer

Fisher-Price had an unusual market structure, and Fisher understood it before most of his competitors did. The person who pays for a toy, the parent, the grandparent, the uncle with a Sears catalog, isn't the person who decides whether the toy succeeds. A parent can be talked into a purchase. A two-year-old can't be talked into anything. Fisher's research method, toys on a living room rug, a bag of prototypes in strangers' dining rooms, eventually a company-built nursery school, was designed to bypass the buyer's opinion and get the user's behavior.
The method was silent on purpose. He didn't ask children what they liked, because children can't tell you and adults will tell you the wrong thing. He watched which toys were still in a child's hands after the novelty faded. A toy put down meant failure, and the toy went back to the shop. This is revealed-preference research at its simplest, and it gave Fisher-Price a feedback loop that ran faster and more honestly than anything a catalog buyer could provide.
The method also institutionalized well. A practice that started with one man in his living room became a nursery school in the 1960s and then a Play Lab where three-to-five-year-olds test toys in six-week cohorts. The techniques changed. The basic idea, watching the person who actually uses the product, did not.
Tactic: Identify the real end user of your product, the one who isn't paying, and build a standing way to observe their behavior directly rather than relying on what buyers report.
Principle 2

Write the filter before you write the catalog

The founders admittedly knew little about manufacturing toys. They made up for it with a rule they could apply without knowing much: every toy needed "intrinsic play value, ingenuity, strong construction, good value for the money and action." Five criteria, printed in the first catalog. The creed wasn't a mission statement in the modern sense. It was a filter, a checklist a prototype had to pass before it could ship.
A filter matters most when it costs you something. "Strong construction" ruled out cheap toys that would have sold well for a season. "Action" ruled out static figures. Ponderosa pine, heavy steel parts, and splinter-resistant finishes were consequences of the filter, not separate choices. Because the criteria were specific, they could be handed to designers, factory superintendents, and an art director without Fisher in the room.
✓

The Creed as Operating Filter

Each clause of the 1931 creed and how it showed up in actual products.
Creed clauseWhat it requiredEvidence in the line
Intrinsic play valueA child keeps playing without adult promptingPrototypes tested on children's floors before release
IngenuityA mechanical surpriseDr. Doodle's beak opens and quacks when pulled
Strong constructionSurvives hard usePonderosa pine, heavy steel parts; later, plastic for lasting color
Good value for the moneyAccessible price, long lifeWobbles at $2.35 in the 1964 Sears catalog
ActionThe toy does somethingSnoopy Sniffer's moving feet and spring tail
Tactic: Before building a product line, write down three to five non-negotiable criteria specific enough that a new employee could reject a prototype using them alone.
Principle 3

Name the category, then occupy it

In 1934 "preschool toys" wasn't an aisle, a demographic, or a phrase. Fisher's mother, a schoolteacher, offered it as the name for a 20-piece block set, and Fisher used it. That one naming decision did something no single toy could. It defined a market around a developmental stage, implied that toys for that stage should be judged by different standards, and put Fisher-Price in charge of the definition.
Category naming tends to compound. Once parents thought of "preschool toys" as a kind of thing, they needed a supplier for it, and the company that had coined the phrase was the obvious one. Fisher reinforced the move in the 1950s by creating National Baby Week, which built a calendar event around his market. By 1997, Mattel's decision to put all its preschool products under the Fisher-Price name showed how complete the occupation was. The company's name and the category had become nearly the same thing.
Tactic: If your product serves a need that has no name, name it yourself, ideally borrowing vocabulary from experts close to your user, and attach your brand to that name early.
Principle 4

Align your startup with someone else's civic need

Fisher-Price wasn't financed by venture capital or by Fisher's savings. It was financed by a mayor who needed jobs. Irving Price had been responsible since 1928 for bringing industry to East Aurora. Fisher's toy company let Price succeed at his public job by backing a private one. The capital, whether $100,000 or $71,600, came from local businessmen and from the company's own workers, who were promised "shares in future profits."
This alignment did more than pay the bills. The town's identity, a Roycroft village that already valued simple, crafted manufacturing, gave the company a labor pool primed for its kind of work, including women who assembled toy parts at home for extra money. The company in turn became the town's anchor employer, sponsoring its parade and inviting its children to test toys ninety years later. The fortunes of Fisher-Price and East Aurora were tied together from the first day.
Tactic: Find the institution or person whose own goals your venture would advance, a municipality, a trade group, an anchor customer, and structure the founding so that your success counts as their success.
Principle 5

Build the founding team from different counters

The four founders came from four different sides of the same transaction. Fisher had sold and advertised games for a manufacturer. Irving Price had managed a five-and-dime chain and knew how merchandise moved through retail. Helen Schelle had stood behind the counter of a toy shop in Binghamton. Margaret Evans Price was a trained illustrator whose characters already lived in children's books. Among them they covered making, distributing, selling, and imagining the product.
Founding teams usually look like one another: two engineers, two bankers, two salespeople. The Fisher-Price team was built on complementary blind spots. None of them knew how to manufacture toys, and they said so. Each knew a piece of the problem the others didn't. They divided the work cleanly, Fisher refining the toys, Price raising money and making contacts, Margaret Price giving the toys their look, Schelle managing the operation. That division let them move quickly without many overlapping decisions.
Tactic: When assembling founders, map the full path from idea to end user, and recruit people who have each worked at a different point on it.
Principle 6

Make your first profit a story

The 1936 profit was $3,000, a rounding error by modern standards. What Fisher did with it was memorable precisely because it was small. He paid it out to his employees in silver dollars, so the money would circulate through East Aurora's stores as heavy, visible coins, a physical demonstration that "good business is good for the whole community."
The gesture worked on several audiences at once. It settled the founding promise of profit-sharing with the workers. It told the town's merchants that the toy company was an ally. And it gave the company an origin story it has re-enacted for ninety years: twenty-year employees still receive one of those original silver dollars. Few corporate rituals last that long, and few are rooted in an event that actually happened.
Tactic: Treat your first real profit as an opportunity to give stakeholders something they can hold, and design the gesture so it can be repeated as a ritual for decades.
Principle 7

License the character, keep the mechanism

In 1935 Fisher-Price became the first toy company licensed to make Disney toys. That was a strategic first, and the whole licensed-toy industry follows the pattern. But Fisher kept the license in its place. Disney supplied the character. Fisher-Price supplied what made the toy worth keeping: a mechanism that popped up, quacked, or wagged. Pop-Up Pluto delivered the company's first profit because Pluto popped up, not just because he was Pluto.
The license also served as research. When Donald Duck outsold Mickey Mouse, Fisher had market data he couldn't have gathered any other way, and he didn't argue with it. The pattern held through his tenure. Licensed toys brought attention, and the creed decided what got built.
Tactic: When borrowing someone else's brand or IP, make sure your product would still be good with a generic character on it, and let sales data decide which licensed character to back.
Principle 8

Design for the forty-year SKU

Snoopy Sniffer was introduced in 1938 and stayed in the line for about four decades, selling more than five million units. Most toys of any era are gone in a season or two. Snoopy Sniffer outlasted the Depression, the war, the arrival of plastic, and the founder's retirement. He did it because "strong construction" and "intrinsic play value" are qualities that don't go out of fashion.
A product that stays in a line for decades changes the economics. Tooling is paid off many times over. Retail buyers reorder without needing to be persuaded. Each generation of parents buys for its children the toy it remembers loving, so the product markets itself through nostalgia, an advantage a novelty-driven competitor can't buy. The collector who received Wobbles in 1967 noted that Snoopy Sniffer had "been around for almost 30 years" even then, and that the version on shelves was its third iteration. A durable product can be updated without being replaced.
Tactic: Identify the one product in your line that could plausibly still be selling in twenty years, and invest in its durability and incremental updates rather than in replacing it.
Principle 9

When you cannot ship, correspond

From 1942 to 1946 Fisher-Price made almost no toys. The plant built aircraft parts, crates, and ship fenders, and Fisher had pledged the "entire plant" to the war. A supplier with nothing to sell usually loses its shelf space and its buyers' attention. Fisher's answer was cheap and personal: he wrote fun letters to retailers for the length of the war, keeping them entertained and engaged with a company they couldn't order from.
It worked. The retailers "stayed satisfied," and when toys came back, so did the relationships. The lesson isn't really about wartime. Any company will face periods when it can't deliver: supply shocks, retooling, regulatory pauses. The companies that come back are the ones that kept talking to customers while they had nothing to sell.
Tactic: During any interruption in delivery, schedule regular, personal, non-sales communication with your key accounts so the relationship survives the gap.
Principle 10

Change materials to keep your values

Fisher built his company on ponderosa pine and lithographed paper, and he was among the first toymakers to switch to plastic, beginning around 1950 with the wings of Queen Buzzy Bee. By the end of the decade more than half the line used plastic. To a sentimental observer this could look like betrayal: the craftsman abandoning his wood. In fact plastic was adopted to serve the creed. It held color and decoration longer than wood or metal, which is to say it improved "strong construction" and "good value for the money."
The distinction matters. Fisher held onto principles, not methods. The Play Family figures started as wooden pegs and became molded plastic figures. The company kept the idea, a toy with people inside it, and changed what it was made of.
◆

Four Phases of the Fisher Era

How the company's posture shifted while the creed held constant.
PeriodPhaseDefining move
1930–1935SurviveFour years of losses; two-thirds of capital consumed; Sixteen Hopefuls hold the line.
1934–1941DefinePreschool Toys named; Disney license; first profit; Snoopy Sniffer.
1942–1946SuspendFull war conversion; retailer letters preserve relationships.
1947–1966ScalePlastic adoption; discount mass marketing; Play Family; revenue to $26M.
1966–1969TransferOutside president appointed; sale to Quaker Oats at equal price per share.
Tactic: Separate your principles from your materials and processes in writing, so that when a better material arrives, the team adopts it on the strength of those principles.
Principle 11

Exit on the same terms as everyone else

In 1969 Herman Fisher controlled 67.4 percent of the voting stock. Founders in that position often take a control premium, a better price than minority holders get. Quaker Oats paid Fisher $122 a share, and paid every other holder the same $122. The workers who had been promised shares in future profits in 1930, and their heirs, left on the founder's terms.
Fisher also staged his own departure. He gave up the presidency in 1966 to Henry Coords, an outsider from Western Electric, and stayed on as chairman for three years before selling. That gave the company a period under professional management with the founder still in the building, a better transition than the abrupt sale-and-disappear exits many founders choose.
Tactic: If you control the outcome of a sale, insist on equal per-share terms for all holders, and step back from day-to-day leadership before the transaction rather than at closing.
Principle 12

Your name will outlast your judgment. Plan for it.

This principle comes from what happened after Fisher, not from anything he did. The method that defined his company was observing children before shipping. Forty years after he left, Fisher-Price introduced the Rock 'n Play. According to the Washington Post, it went to market without consulting more than one pediatric specialist and without real-world safety tests, and stayed on sale for years after infants began dying. The name on the box was the same name that once meant a man had watched children use the product before letting it go.
A founder's name is the most durable asset a company has and the most dangerous one. It carries trust earned under one set of standards into decades governed by others. Fisher wrote the creed down, which helped. But a creed about play value says nothing about infant sleep science, and no one in 1931 could have anticipated the categories, bassinets, sleepers, inclined soothers, that the name would one day cover. The names themselves blur: memoirists merge the founders, the parent company misdates the founding. The only protection is to build the founder's method, not just the founder's slogan, into processes that will survive him.
Tactic: Codify the founder's core verification practice, how products are tested before release, as a formal gate that applies to every future category, including ones the founder never imagined.

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Part IIIQuotes and Maxims

In their words

Children love best the gay, cheerful, friendly toys with amusing action, toys that do something new and surprising and funny!
— Fisher-Price's first catalog (1931)
Fisher-Price toys should have intrinsic play value, ingenuity, strong construction, good value and action.
— The Fisher-Price creed, established by Herman Fisher, Irving Price, and Helen Schelle
To provide an area of beauty for his alma mater where all could pause to rest, reflect, or just watch the flowers grow.
— Herman Fisher's stated purpose for his gift to Penn State

Maxims

  • Watch, don't ask. The person who uses your product tells you the truth only through behavior, so build ways to observe it.
  • A creed is a filter. If your principles never cause you to reject a profitable product, they aren't principles yet.
  • Name the room you want to own. Naming a category before anyone else does is worth more than any single product inside it.
  • Borrow a mayor. Tie your venture to someone else's public goal and you gain capital, labor, and loyalty at once.
  • Pay the first profit in coins people can hold. A small, tangible gesture repeated for ninety years beats a large, abstract one forgotten in a quarter.
  • License the face, own the motion. Borrowed characters bring attention, but the mechanism you build is what keeps the product in a child's hands.
  • Build the dog that wags for forty years. Durability compounds in tooling, reorders, and parents' memories.
  • When the factory goes dark, write letters. Relationships survive interruptions only if someone keeps them warm.
  • Change the pine, keep the creed. New materials are a way to honor old standards.
  • Sell at the same price as everyone. How a founder exits is the last statement of what the company meant.

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