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Mental models/For designers

Mental Models for Designers

Perception, behaviour, and communication — models for UX, systems, and ethical design.

Curated models (20)

  • General Thinking & Meta-Models

    Map vs Territory

    Alfred Korzybski

    Models are not reality; confusing the two leads to systematic errors.

  • Psychology & Behavior

    Confirmation Bias

    We seek evidence that confirms what we already believe and filter out what contradicts it.

  • Psychology & Behavior

    Availability Cascade

    Timur Kuran / Cass Sunstein

    In 1999, Timur Kuran and Cass Sunstein published a paper that explains half of what goes wrong in public discourse: "Availability Cascades and Risk Regulation." The concept is a...

  • Psychology & Behavior

    Anchoring

    Kahneman & Tversky

    First information encountered disproportionately shapes all subsequent judgements.

  • Psychology & Behavior

    Framing Effect

    Tversky & Kahneman

    How you frame the question determines the answer you get.

  • Business & Strategy

    Nudge Theory

    Richard Thaler / Cass Sunstein

    A nudge is any element of choice architecture that alters people's behaviour in a predictable way without forbidding any options or significantly changing their economic...

  • Systems & Complexity

    Feedback Loops

    Norbert Wiener / Jay Forrester

    Outputs feed back as inputs, creating either amplifying or stabilizing dynamics.

  • Natural Sciences

    Activation Energy

    Reactions do not start the instant ingredients touch. They need a minimum energy input — activation energy — to overcome the barrier between initial and final state. In chemistry,...

  • Business & Strategy

    Jobs to Be Done

    Clayton Christensen

    People hire products to accomplish specific functional, emotional, and social jobs.

  • Psychology & Behavior

    Loss Aversion

    Kahneman & Tversky

    Losses hurt roughly twice as much as equivalent gains feel good.

  • Psychology & Behavior

    Social Proof

    Robert Cialdini

    When uncertain, people copy what others are doing.

  • Psychology & Behavior

    Reciprocation Bias

    Reciprocation Bias is the deep-seated compulsion to return favours, gifts, and concessions — even when the original gesture was uninvited, unwanted, or strategically calculated....

  • Philosophy, Law & Politics

    Ethos Pathos Logos

    Aristotle

    Persuasion runs on three rails: who you are, what they feel, and what you can prove. Aristotle distinguished ethos (character, credibility), pathos (emotion), and logos (reason,...

  • Business & Strategy

    Option Fatigue

    Option fatigue is the paralysis that sets in when a customer or decision-maker faces too many choices. More options don't mean more sales — past a threshold, they mean fewer. The...

  • Systems & Complexity

    Progressive Load

    Progressive load is the principle of introducing complexity, demand, or change to a system gradually rather than all at once. Systems — biological, organisational, or mechanical —...

  • Economics & Markets

    Skin in the Game

    Nassim Nicholas Taleb

    Decision-makers must bear consequences to align incentives.

  • Psychology & Behavior

    Narrative Fallacy

    Nassim Nicholas Taleb

    We compress complex reality into clean stories, mistaking explanation for prediction.

  • Military & Conflict

    OODA Loop

    John Boyd

    Cycle through observe-orient-decide-act faster than competitors.

  • General Thinking & Meta-Models

    Goodhart's Law

    Charles Goodhart

    When a measure becomes a target, it ceases to be a good measure.

  • General Thinking & Meta-Models

    First Principles Thinking

    Aristotle / Elon Musk

    Strip a problem to its fundamental truths and reason up from there — the antidote to reasoning by analogy.

FAQ

What mental models improve UX decisions?
Framing, nudge theory, loss aversion, and option fatigue explain behaviour. Jobs to be done keeps design tied to outcomes, not features.
How does map vs territory apply to design?
Personas and analytics are maps — useful but incomplete. Validate with behaviour, not only stated preferences.

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