Open innovation and co-creation is a business model in which an organization deliberately opens its innovation process — sourcing ideas, technologies, designs, or content from external contributors including customers, independent developers, academic researchers, and even competitors — to create value that no single entity could produce alone. The economic mechanism is asymmetric: the orchestrator invests relatively little in generating the raw innovation but captures disproportionate value by curating, integrating, and distributing the output.
Also called: Collaborative innovation, Open R&D, Co-development
Section 1
How It Works
Open innovation inverts the traditional R&D model. Instead of employing thousands of researchers behind closed doors and hoping they produce breakthroughs — the model that defined Bell Labs, Xerox PARC, and pharmaceutical giants for decades — the orchestrating firm treats the boundary between inside and outside as deliberately porous. Ideas, technologies, and partially finished work flow in from external contributors; internal capabilities, platforms, and distribution channels flow out to those contributors. The result is a system where the cost of experimentation is distributed across a vast network, but the value of successful outcomes concentrates in the orchestrator.
The critical insight is that the orchestrator's competitive advantage is not in generating ideas but in selecting, integrating, and scaling them. Procter & Gamble's Connect + Develop program, launched in 2001 under CEO A.G. Lafley, set a target that 50% of new product innovations would come from outside the company. By 2006, P&G reported that more than 35% of its new products had elements originating externally, and R&D productivity had increased by nearly 60%. The company didn't become less innovative — it became more efficient at innovation by tapping a global network of inventors, suppliers, and academic labs.
Monetization in open innovation takes several forms. Some orchestrators monetize the output directly — selling products that incorporate externally sourced innovations (P&G, LEGO). Others monetize the platform itself — charging contributors for access to tools, distribution, or certification (Apple's App Store takes 15–30% of developer revenue). Still others monetize indirectly through ecosystem dominance — Google open-sourced Android not to sell software but to ensure its search and advertising services remained the default on billions of mobile devices.
External contributorsInnovatorsDevelopers, researchers, customers, startups, universities
Ideas, code, designs, feedback→
OrchestratorIntegration & CurationSelection, quality control, IP management, distribution
Products, platforms, standards→
MarketEnd UsersConsumers, enterprises, other developers
↑Orchestrator captures value via product sales, licensing, ecosystem lock-in, or platform fees
The central tension in this model is control versus openness. Open too much and you lose the ability to capture value — your innovations become public goods that competitors exploit freely. Open too little and you fail to attract the external contributors whose participation is the entire point. Every successful open innovation practitioner navigates this tension differently, and the calibration changes over time as the ecosystem matures.