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Invent a new sport

21 min read

On this page

  • How It Works
  • When to Use This Framework
  • When It Misleads
  • Step-by-Step Process
  • Questions to Ask Yourself
  • Company Examples
  • Adjacent Frameworks
  • Analyst's Take
  • Opportunity Checklist
  • Top Resources

Contents

  1. 1. How It Works
  2. 2. When to Use This Framework
  3. 3. When It Misleads
  4. 4. Step-by-Step Process
  5. 5. Questions to Ask Yourself
  6. 6. Company Examples
  7. 7. Adjacent Frameworks
  8. 8. Analyst's Take
  9. 9. Opportunity Checklist
  10. 10. Top Resources
A framework for creating entirely new competitive activities that tap into primal human drives — status, mastery, tribal belonging, and physical expression. The best invented sports don't emerge from committee; they emerge when someone recombines familiar athletic elements into a novel format that is instantly legible but takes years to master.
Section 1

How It Works

Every sport that exists today was invented by someone. Basketball was designed in 1891 by James Naismith, who literally wrote down thirteen rules and nailed a peach basket to a wall. Volleyball was invented four years later by William Morgan, who wanted something less intense than basketball for older YMCA members. The cognitive shift this framework demands is simple: stop thinking of sports as natural phenomena and start thinking of them as products — designed experiences that can be prototyped, iterated, and scaled like any other consumer offering.
The mechanism works by recombining three inputs: a movement vocabulary borrowed from existing activities, a competitive structure that creates clear winners and losers, and a social format that determines how many people play and how they interact. Skateboarding merged surfing's carving mechanics with urban terrain. Pickleball combined tennis court geometry with ping-pong paddles and a wiffle ball. CrossFit fused Olympic weightlifting, gymnastics, and metabolic conditioning into timed competitive workouts. In each case, the inventor didn't create new human movements — they created a new context for existing ones.
Why this works as a business framework is rooted in behavioral economics. Humans are hardwired for status games with legible hierarchies. We crave activities where improvement is visible, where skill differentials are observable, and where tribal identity can form around participation. A well-designed sport creates all three simultaneously. The business opportunity is enormous because sports generate revenue across multiple vectors — equipment, apparel, media rights, events, coaching, facilities, and community platforms — and the best ones create decades-long engagement loops that no app notification system can match.
The underlying market asymmetry: the supply of human competitive energy vastly exceeds the supply of well-designed outlets for it. Traditional sports were designed for specific eras and contexts — large fields, specific weather, particular body types. Modern life creates new constraints (smaller spaces, shorter attention spans, mixed fitness levels) and new affordances (social media virality, lightweight materials, global connectivity) that make entirely new formats viable.
"I am sure that no man can derive more pleasure from money or power than I do from seeing a pair of basketball goals in some out of the way place."
— James Naismith, inventor of basketball

How to cite

Faster Than Normal. “Invent a new sport Framework.” fasterthannormal.co/business-frameworks/invent-a-new-sport. Accessed 2026.

On this page

  • How It Works
  • When to Use This Framework
  • When It Misleads
  • Step-by-Step Process
  • Questions to Ask Yourself
  • Company Examples
  • Adjacent Frameworks
  • Analyst's Take
  • Opportunity Checklist
  • Top Resources